Register
QEF
e-learning
funding
teaching and learning
The Projects of QEF e-Learning Ancillary Facilities Programme
Venue
QEF e-Learning Ancillary Facilities Programme
Target Audience
Teachers

The Hong Kong Productivity Council (HKPC) and the Quality Education Fund (Fund) collaborate to jointly promote the "e-Learning Ancillary Facilities Programme" (the Programme). The QEF has reserved HK$500 million for the implementation of the Programme. It consists of 22 projects covering emerging technologies such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), Big Data, and Metaverse.

All funded projects and e-learning tools in the Programme are developed in collaboration with university scholars, educational organisations, technology experts, and participating schools. They cater to the learning and teaching needs of different stages and subjects. The projects have proceeded smoothly in development. Since mid 2025, the deliverables of most projects have been progressively launched for subscription by schools after approval. The remaining project deliverables are estimated to be launched before the end of 2026.

As the strategic partner of the Fund, HKPC is committed to:

Introducing excellent e-learning solutions and providing professional support services to recommend suitable projects for schools.

  • Regularly updating information and activities related to the Programme's projects (such as workshops, lectures, and school trials). Please click "Activity Tracking" button in above to register receiving the project information and the latest updates on using the project outcomes sponsored by the Fund. (the form is available in Chinese only) 

For inquiries, please email edtech@hkpc.org.

 

***The subscription period for the third round starts on 22 June 2026 and ends on 30 September 2026.

 

*** Please browse the webpage of Hong Kong Education City for details related to subscription and fees in due time.

 

**Enjoy the Highlights of the Learning and Teaching Expo 2025 **

 

Overview of Program Projects:

Teachers’ Training/e-Learning Design and Analytics

 

 

IDEALS 

2021/0212 

Intelligent Design-Aware Learning analytics empowerd 21C L&T System (IDEALS)

IDEALS’s vision is to empower teachers in creating meaningful learning journeys for students, enhancing learning effectiveness and fostering 21st century skills. The IDEALS system provides guidance and feedback, leveraging the latest advancements in learning and AI technologies to support scalable curriculum and pedagogical innovation. The system also supports students in managing their e-learning and collecting feedback for self-directed learningThe Centre for Information Technology in Education (CITE) at the Faculty of Education, The University of Hong Kongvideo

 

Teach Tech +

 

2021/1038 

Apply AI teaching and classroom management skill practice for pre-service teachers in Field Experience

Teach Tech + is a teacher training platform that uses AI and machine learning to help with lesson planning, classroom analysis, and roleplaying scenarios.Department of Special Education & Counselling, The Education University of Hong Kongvideo

Language  Education

 

 

My AI Buddy

2021/1047 

"Metaverse English Learning World" AI Companion Robot and Virtual Environment to foster Students’ English Speaking Skills

My AI Buddy uses Generative AI chatbots and an English learning platform to help students speak more English. It also uses AI speech evaluation tools from ETS to check how well students speak.Chinese YMCA of Hong Kongvideo

 

Open English

2021/1065

Revitalizing Open English Materials Through Multimedia Components and Creation of a Mobile Application to Support LTI: Facilitating Blended Learning and Self-Directed Learning for Primary 1 to Secondary 6

Open English is built upon the EDB English Curriculum for primary and secondary schools The platform enriches the four key language skills listening, speaking, reading, and writing through interactive multimedia resources, while allowing schools to seamlessly upload their school based materials. Its powerful AI automatically generates tailored content and exercises to meet diverse learning needs and proficiency levels.Office for Advancement of Learning and Teaching, Hong Kong Metropolitan Universityvideo

 

GAVIS

2021/1067

AI – assisted Virtual Reality English Speaking Program for Secondary Students

By integrating the Global English curriculum with cutting-edge technologies, including Artificial Intelligence (AI) and Virtual Reality (VR), GAVIS offers a transformative learning experience for students. The system utilizes AI to evaluate students’ English speaking performance in specific scenarios and provides personalized feedback and recommendations.

Center for Language Education, The Hong Kong University of Science and Technology

 

video
LingoTask

2021/1097

LingoTask : AI-Powered English Teaching and Learning System

LingoTask is an AI-powered language learning and teaching platform for schools that improves English and Chinese skills in writing, speaking, reading, and listening. It offers automatic grading, instant feedback, and personalised exercise recommendations based on DSE/TSA/HKAT standards, making learning more efficient and tailored.

Stanley Ho Big Data Decision Analytics Research Centre, The Chinese University of Hong Kong

 

video
LATTE

2021/1107

A New Learning Era of Learning, Evaluation and Teaching

LATTE integrates AI and big data technology to provide a diverse range of high-quality mock practice papers. Through automated marking and data analytics tools, teachers can accurately monitor student progress and comprehensively support students in achieving outstanding results in the HKDSE.Yan Chai Hospital Board of Directorsvideo
Reading Buddy

2021/1112

Knowledge Overlord - a self-sustaining AI game-based online platform to enhance students' literacy ability and 21st century skills.

Reading Buddy is an AI-powered learning platform that transforms reading story books into a fun, game-like adventure. It helps students enhance their skills in reading, writing, questioning, and critical thinking, aligned with the internationally recognised PIRLS framework for reading literacy.School of Nursing and Health Studies, Hong Kong Metropolitan Universityvideo

STEAM

 
Lambda Math

2021/0742

The use of Algorithm and AI technologies to enable Adaptive learning in Mathematical Education

Lambda Math (Learning And Mastering By Dynamic Algorithms) is a secondary school mathematics learning platform. Through artificial intelligence and data analysis, teachers can plan teaching moreDepartment of Mathematics, The Chinese University of Hong Kongvideo
LabXRA

2021/1058

Dissemination of Borderless Lab365 platform to secondary and primary students 

LabXRA offers two platforms: BL365 uses IoT technology to allow students to operate experimental setups in a way similar to school laboratories. SEP utilizes smartphones and Arduino sensors to create a boundary-free experimental model for students.Department of Applied Physics, The Hong Kong Polytechnic Universityvideo
AI and Coding for Subject Learning

2021/1061

Animation, Coding, Cognitive Tool as Pedagogies for Subject Learning, Self-Regulated Learning, and Computational Thinking Development : Coding, Chinese Language, English Language, and Mathematics 

AI and Coding for Subject Learning aims to use animation, coding, cognitive tool and AI Chatbot as pedagogies in primary school curriculum. To support students to learn subject knowledge and develop their self-regulated learning and computational thinking capabilities.Artificial Intelligence and Digital Competency Education Centre (AIDCEC), The Education University of Hong Kongvideo
SWEETIE

2021/1085

Developing e –Content for Robotics Education : Using Learning Management System to Promote Blended Learning Model and Content Sharing 

Driven by our “STEAM for all” vision, the SWEETIE online platform evolved into an AI-powered innovation and design education hub. It offers integrated “teaching + assessment” support for engineering design in the new primary science curriculum. Each activity includes detailed rubrics, making effective assessment effortless for schools.Department of Curriculum and Instruction, The Education University of Hong Kongvideo
Codemunity

2021/1096

Programming e-Learning and Assessment Platform

Codemunity is an innovative Python e-learning and assessment platform. It strengthens students’ programming, problem-solving, and self-learning skills while equipping teachers with efficient tools to deliver programming instruction.Hong Kong Young Women’s Christian Association (HKYWCA)video

Special Education Needs (SEN)

 
RainbowSky

2021/0461

Using Big Data to “Teach precisely, Learn efficiently” to further Develop One-stop Learning Management System and e-Learning resources to cater for different learning needs

RainbowSky, an innovative one-stop e-learning platform specifically designed for students with special educational needs. Key technological innovations include a big data analytics dashboard, interactive gamified English learning modules for dyslexia, and cloud-based collaborative tools.Sam Shui Natives Association School Fund Limitedvideo
DPQ Learning Platform

2021/1041

Digital Physical Quotient and Learning Platform

DPQ Learning Platform supports the growth of children aged 3 to 8 through gamified training and early assessment. The platform integrates gross motor, fine motor, and cognitive development, offering parents, educators, and caregivers comprehensive tools to promote early childhood development.Department of Rehabilitation Sciences, The Hong Kong Polytechnic Universityvideo

Humanities Education

 
Art-History

2021/0257

E-Learning Platform of Chinese Art History and 3D Painting

Art-History offers five 3D models of Chinese ancient paintings that you can rotate freely. It supports the updated Chinese history curriculum with creative teaching resources, helping students learn about the features and unique role of Chinese ancient paintings compared to European classical art in world art history.Department of History, Hong Kong Baptist Universityvideo
Geography E-learning Package about Climate Change, Version 2.0

2021/1030

Geography E - Learning Package about Climate Change, Version 2.0

“Geography E-learning Package about Climate Change, Version 2.0” is designed with the core mission of “Clarifying Climate Myths and Promoting Actionable Knowledge”. This comprehensive resource not only features optimized data content and enriched educational resources but also integrates e-learning elements—including the escape game, the digital board game, and a “Microclimate Field Study Data Collection System”—transforming abstract concepts into engaging, interactive experiences.Ho Koon Nature Education cum Astronomical Centrevideo

e-Learning Platform / Cross-disciplinary Learning

 
EduVenture-AI™

2021/1023

EduVenture® Self-directed Learning Resources Programme : General Studies in Primary Education and Secondary Citizenship and Social Development

Take your teaching outside the classroom without the hassle! Fusing AI with GPS technology, EduVenture-AI™ transforms traditional field trips into immersive, self-directed inquiries across humanities, science and language education, while its library of diverse fieldwork templates allows you to create tailored, school-based materials that engage every learner.Centre for Learning Sciences and Technologies (CLST) , The Chinese University of Hong Kongvideo
eLEARN 2.0

2021/1036

Enhancing Literacy Education with Artificial Reality Neo-platform (eLEARN)2.0

With eLEARN 2.0 VR modules, students can explore renowned landmarks, immerse themselves in historical and literary scenes, experience a variety of folk customs, and discover knowledge about natural ecology, space, and the human body. They can also engage in interactive learning within everyday English language scenarios. By providing immersive and autonomous experiences, eLEARN 2.0 serves as a valuable supplement that stimulates curiosity and exploration, effectively enhancing students’ motivation for learning.The Centre for Information Technology in Education (CITE) at the Faculty of Education, The University of Hong Kongvideo
QDCS

2021/1069

Use innovative technology to make assessment paper interactive, collect learning data and generate analysis automatically

QDCS (Question Document Conversion System) quickly converts paper based assessments into digital worksheets with one click, enhancing efficiency and accuracy. It is compatible with various LMS platforms, supports auto-marking and AI-assisted grading for open-ended questions, and automatically collects student data to generate analytical reports.Xianggang Putonghua Yanxishevideo
iClass One

2021/1072

Learning Management System and Knowledge Management with Artificial Intelligence and Big Data

 iClass One is an AI- and big data-powered e-learning system offering interactive activities, AI-assisted assessments, AI-assisted teaching resource generation, a collaborative resource library for teachers, and comprehensive student portfolios. Expected outcomes include increased student engagement and streamlined teacher workflows.Department of Electrical and Electronic Engineering, The University of Hong Kongvideo
Learning & Teaching Made Easier

2021/1105

Learning & Teaching Made Easier 

Learning & Teaching Made Easier “ is a Learning Management System focuses on personalized learning, offering AI question recommendations and classroom tools to digitize teaching and support self-paced learning. It helps teachers assign resources smartly and track student progress in real time, improving teaching effectiveness.Sik Sik Yuenvideo

 

 

 

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