The Hong Kong Productivity Council (HKPC) and the Quality Education Fund (Fund) collaborate to jointly promote the "e-Learning Ancillary Facilities Programme" (the Programme). The QEF has reserved HK$500 million for the implementation of the Programme. It consists of 22 projects covering emerging technologies such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), Big Data, and Metaverse.
All funded projects and e-learning tools in the Programme are developed in collaboration with university scholars, educational organisations, technology experts, and participating schools. They cater to the learning and teaching needs of different stages and subjects. The funded projects will be completed in phases between 2024 and 2026 and will be fully launched in the market thereafter. Schools can choose to use the project outcomes based on their specific needs.
As the strategic partner of the Fund, HKPC is committed to:
Introducing excellent e-learning solutions and providing professional support services to recommend suitable projects for schools.
Teacher Training | |||
Intelligent Design-Aware Learning analytics empowerd 21C L&T System (IDEALS) | This project aims to develop an intelligent system for learning design and learning analysis, which will support the design, implementation, evaluation, and feedback of various subjects in primary and secondary school classrooms. The system will enhance the application of data and learning analytics to improve the effectiveness of teaching and learning. | The Centre for Information Technology in Education (CITE) at the Faculty of Education, The University of Hong Kong | video |
Apply AI teaching and classroom management skill practice for pre-service teachers in Field Experience | The project aims to develop an AI-powered platform that detects and analyzes facial expressions, speech patterns, voice, and body language of pre-service teachers during training. The platform will provide feedback to enhance their teaching and classroom management skills. | Department of Special Education & Counselling, The Education University of Hong Kong | video |
Language (including Chinese Language and English Language) | |||
"Metaverse English Learning World" AI Companion Robot and Virtual Environment to foster Students’ English Speaking Sills | The project uses a chatbot (Google Dialogflow) to create an electronic learning platform for training English listening and speaking skills in upper primary to junior high school students. The system provides instant feedback on fluency, pronunciation, vocabulary, grammar, and intonation. | Chinese YMCA of Hong Kong | video |
Revitalizing Open English Materials Through Multimedia Components and Creation of a Mobile Application to Support LTI: Facilitating Blended Learning and Self-Directed Learning for Primary 1 to Secondary 6 | The project creates a mobile app for e-learning in English, utilizing an open-source textbook from Hong Kong Metropolitan University It offers multimedia resources and interactive features to support English education in primary and secondary schools. The learning system in App incorporates English teaching materials developed by universities. It includes rich multimedia elements and interactive features to support English learning at different stages.
| Office for Advancement of Learning and Teaching, Hong Kong Metropolitan University | video |
AI – assisted Virtual Reality English Speaking Program for Secondary Students | The project develops a virtual reality (VR) English speaking training e-learning system for secondary schools. The system includes immersive VR software for learning, a mobile app for self-paced speaking courses, an AI feedback system, an AI-assisted speaking training system, and a learning management system. | Center for Language Education, The Hong Kong University of Science and Technology
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LingoTask : AI-Powered English Teaching and Learning System | The project develops an AI-powered English learning and teaching platform. The platform can automatically assess students' performance in listening, speaking, reading, and writing, providing real-time feedback to help students improve. | Stanley Ho Big Data Decision Analytics Research Centre, The Chinese University of Hong Kong
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A New Learning Era of Learning, Evaluation and Teaching | The project develops an AI-powered e-learning platform for high school English language courses. Teachers can select questions, create assessments, and the platform automatically grades student answers, analyzes reading skills, and provides instant feedback. | Yan Chai Hospital Board of Directors | video |
Use innovative technology to make assessment paper interactive, collect learning data and generate analysis automatically | The project creates a system to digitize paper-based assessments, enabling students to input answers using desktop or mobile devices. It automates grading and analysis of student learning data.
| Xianggang Putonghua Yanxishe | video |
Knowledge Overlord - a self-sustaining AI game-based online platform to enhance students' literacy ability and 21st century skills. | The project develops an AI-powered game-based e-learning platform to improve students' reading abilities and 21st-century skills. It promotes peer learning and helps develop reading habits and language proficiency. | School of Nursing and Health Studies, Hong Kong Metropolitan University | video |
STEAM | |||
Dissemination of Borderless Lab365 platform to secondary and primary students | The project expands the Borderless Lab365 online science experiment, previously supported by the Quality Education Fund, to include students from primary to high school. The platform incorporates AR/VR technology to visualize experimental devices and abstract scientific concepts for better understanding. | Department of Applied Physics, The Hong Kong Polytechnic University | video |
Developing e –Content for Robotics Education : Using Learning Management System to Promote Blended Learning Model and Content Sharing | The project focuses on developing electronic learning content related to robot production and emphasizes engineering design. Students can access relevant electronic materials for blended learning modes through the learning management system and share their learning outcomes. | Department of Curriculum and Instruction, The Education University of Hong Kong | video |
Programming e-Learning and Assessment Platform | The project develops an electronic learning and assessment platform for programming, helping teachers tackle challenges in updated ICT curricula. It enhances students' programming, problem-solving, and self-learning abilities. | Hong Kong Young Women’s Christian Association (HKYWCA) | video |
The use of Algorithm and AI technologies to enable Adaptive learning in Mathematical Education | The project aims to establish a blended adaptive learning system for secondary school mathematics education. This system will provide dynamic and interactive multimedia materials along with personalized content to cater to individual learning differences and promote student autonomy in learning. | Department of Mathematics, The Chinese University of Hong Kong
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Values Education & Special Education Needs (SEN) | |||
Enhancing Literacy Education with Artificial Reality Neo-platform (eLEARN)2.0 | The project develops a VR-based e-learning platform to enhance literacy education in Chinese and English for primary school students. It also promotes value education in General Studies, including upcoming science and humanities subjects. The platform offers immersive learning experiences to improve language skills and instill positive values. | The Centre for Information Technology in Education (CITE) at the Faculty of Education, The University of Hong Kong | video |
Using Big Data to “Teach precisely, Learn efficiently” to further Develop One-stop Learning Management System and e-Learning resources to cater for different learning needs | The project aims to develop an electronic learning platform specifically designed for students with special learning needs. It will provide schools with electronic resources for teaching and assessment purposes. Additionally, a set of English self-learning games will be included, tailored to accommodate students with dyslexia, to cater to their diverse learning needs. | Sam Shui Natives Association School Fund Limited | video |
Digital Physical Quotient and Learning Platform | The project establishes an electronic learning platform for physical and intellectual development education in kindergartens, primary schools, and special schools. The platform uses augmented reality (AR) and mixed reality (MR) technologies, along with sensors and data tools, to collect and analyze data on students' motor skills and assess their physical abilities. | Department of Rehabilitation Sciences, The Hong Kong Polytechnic University | video |
Humanities | |||
E-Learning Platform of Chinese Art History and 3D Painting | The project aims to establish an electronic learning platform for ancient Chinese paintings. It utilizes freely rotatable three-dimensional models of Chinese ancient paintings to facilitate students' learning of various art elements, such as dynamic multi-perspective techniques and perspective. Additionally, students will gain insights into the history of art development and related Chinese history through the content of the paintings. | Department of History, Hong Kong Baptist University | video |
Geography E - Learning Package about Climate Change, Version 2.0 | The project builds upon the previously funded project by the Quality Education Fund, titled "Climate Change." It aims to incorporate augmented reality (AR) and virtual reality (VR) technologies to enhance the mobile application and online field trip programs. This integration will optimize the learning experience and facilitate inquiry-based learning for students. | Ho Koon Nature Education cum Astronomical Centre | video |
Interdisciplinary | |||
EduVenture® Self-directed Learning Resources Programme : General Studies in Primary Education and Citizenship and Social Development in Secondary Education | The project aims to enhance the EduVenture® mobile learning system by incorporating AI technology. It will also develop instructional kits for primary school science, humanities, and Citizenship and Social Development for senior secondary students. | Centre for Learning Sciences and Technologies (CLST) , The Chinese University of Hong Kong | video |
Animation, Coding, Cognitive Tool as Pedagogies for Subject Learning, Self-Regulated Learning, and Computational Thinking Development : Coding, Chinese Language, English Language, and Mathematics | The project promotes the use of animation, programming, and cognitive tools in primary school education to enhance learning in Chinese language, English language, mathematics, and programming. It aims to develop students' self-regulated learning and computational thinking abilities. | Artificial Intelligence and Digital Competency Education Centre (AIDCEC), The Education University of Hong Kong | video |
Learning Management System and Knowledge Management with Artificial Intelligence and Big Data | The project develops an AI-powered learning and teaching platform that provides instructional resources and a database. It utilizes artificial intelligence to analyze students' learning progress, facilitating the effectiveness of classroom strategies such as interactive teaching and flipped classrooms. | Department of Electrical and Electronic Engineering, The University of Hong Kong | video |
Learning & Teaching Made Easier | The project develops an AI-powered platform for adaptive learning, teaching, and assessment. It analyzes students' question performance and categorizes them by difficulty. The platform then recommends suitable questions based on students' abilities, assisting teachers in designing tailored exercises and assessments. | Sik Sik Yuen | video |