The Hong Kong Productivity Council (HKPC) and the Quality Education Fund (Fund) collaborate to jointly promote the "e-Learning Ancillary Facilities Programme" (the Programme). The QEF has reserved HK$500 million for the implementation of the Programme. It consists of 22 projects covering emerging technologies such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), Big Data, and Metaverse.
All funded projects and e-learning tools in the Programme are developed in collaboration with university scholars, educational organisations, technology experts, and participating schools. They cater to the learning and teaching needs of different stages and subjects. The projects have proceeded smoothly in development. Since mid 2025, the deliverables of most projects have been progressively launched for subscription by schools after approval. The remaining project deliverables are estimated to be launched before the end of 2026.
As the strategic partner of the Fund, HKPC is committed to:
Introducing excellent e-learning solutions and providing professional support services to recommend suitable projects for schools.
Teachers’ Training/e-Learning Design and Analytics | ||||
IDEALS | 2021/0212 Intelligent Design-Aware Learning analytics empowerd 21C L&T System (IDEALS) | IDEALS’s vision is to empower teachers in creating meaningful learning journeys for students, enhancing learning effectiveness and fostering 21st century skills. The IDEALS system provides guidance and feedback, leveraging the latest advancements in learning and AI technologies to support scalable curriculum and pedagogical innovation. The system also supports students in managing their e-learning and collecting feedback for self-directed learning | The Centre for Information Technology in Education (CITE) at the Faculty of Education, The University of Hong Kong | video |
Teach Tech +
| 2021/1038 Apply AI teaching and classroom management skill practice for pre-service teachers in Field Experience | Teach Tech + is a teacher training platform that uses AI and machine learning to help with lesson planning, classroom analysis, and roleplaying scenarios. | Department of Special Education & Counselling, The Education University of Hong Kong | video |
Language Education | ||||
My AI Buddy | 2021/1047 "Metaverse English Learning World" AI Companion Robot and Virtual Environment to foster Students’ English Speaking Skills | My AI Buddy uses Generative AI chatbots and an English learning platform to help students speak more English. It also uses AI speech evaluation tools from ETS to check how well students speak. | Chinese YMCA of Hong Kong | video |
Open English | 2021/1065 Revitalizing Open English Materials Through Multimedia Components and Creation of a Mobile Application to Support LTI: Facilitating Blended Learning and Self-Directed Learning for Primary 1 to Secondary 6 | Open English is built upon the EDB English Curriculum for primary and secondary schools The platform enriches the four key language skills listening, speaking, reading, and writing through interactive multimedia resources, while allowing schools to seamlessly upload their school based materials. Its powerful AI automatically generates tailored content and exercises to meet diverse learning needs and proficiency levels. | Office for Advancement of Learning and Teaching, Hong Kong Metropolitan University | video |
GAVIS | 2021/1067 AI – assisted Virtual Reality English Speaking Program for Secondary Students | By integrating the Global English curriculum with cutting-edge technologies, including Artificial Intelligence (AI) and Virtual Reality (VR), GAVIS offers a transformative learning experience for students. The system utilizes AI to evaluate students’ English speaking performance in specific scenarios and provides personalized feedback and recommendations. | Center for Language Education, The Hong Kong University of Science and Technology
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| LingoTask | 2021/1097 LingoTask : AI-Powered English Teaching and Learning System | LingoTask is an AI-powered language learning and teaching platform for schools that improves English and Chinese skills in writing, speaking, reading, and listening. It offers automatic grading, instant feedback, and personalised exercise recommendations based on DSE/TSA/HKAT standards, making learning more efficient and tailored. | Stanley Ho Big Data Decision Analytics Research Centre, The Chinese University of Hong Kong
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| LATTE | 2021/1107 A New Learning Era of Learning, Evaluation and Teaching | LATTE integrates AI and big data technology to provide a diverse range of high-quality mock practice papers. Through automated marking and data analytics tools, teachers can accurately monitor student progress and comprehensively support students in achieving outstanding results in the HKDSE. | Yan Chai Hospital Board of Directors | video |
| Reading Buddy | 2021/1112 Knowledge Overlord - a self-sustaining AI game-based online platform to enhance students' literacy ability and 21st century skills. | Reading Buddy is an AI-powered learning platform that transforms reading story books into a fun, game-like adventure. It helps students enhance their skills in reading, writing, questioning, and critical thinking, aligned with the internationally recognised PIRLS framework for reading literacy. | School of Nursing and Health Studies, Hong Kong Metropolitan University | video |
STEAM | ||||
| Lambda Math | 2021/0742 The use of Algorithm and AI technologies to enable Adaptive learning in Mathematical Education | Lambda Math (Learning And Mastering By Dynamic Algorithms) is a secondary school mathematics learning platform. Through artificial intelligence and data analysis, teachers can plan teaching more | Department of Mathematics, The Chinese University of Hong Kong | video |
| LabXRA | 2021/1058 Dissemination of Borderless Lab365 platform to secondary and primary students | LabXRA offers two platforms: BL365 uses IoT technology to allow students to operate experimental setups in a way similar to school laboratories. SEP utilizes smartphones and Arduino sensors to create a boundary-free experimental model for students. | Department of Applied Physics, The Hong Kong Polytechnic University | video |
| AI and Coding for Subject Learning | 2021/1061 Animation, Coding, Cognitive Tool as Pedagogies for Subject Learning, Self-Regulated Learning, and Computational Thinking Development : Coding, Chinese Language, English Language, and Mathematics | AI and Coding for Subject Learning aims to use animation, coding, cognitive tool and AI Chatbot as pedagogies in primary school curriculum. To support students to learn subject knowledge and develop their self-regulated learning and computational thinking capabilities. | Artificial Intelligence and Digital Competency Education Centre (AIDCEC), The Education University of Hong Kong | video |
| SWEETIE | 2021/1085 Developing e –Content for Robotics Education : Using Learning Management System to Promote Blended Learning Model and Content Sharing | Driven by our “STEAM for all” vision, the SWEETIE online platform evolved into an AI-powered innovation and design education hub. It offers integrated “teaching + assessment” support for engineering design in the new primary science curriculum. Each activity includes detailed rubrics, making effective assessment effortless for schools. | Department of Curriculum and Instruction, The Education University of Hong Kong | video |
| Codemunity | 2021/1096 Programming e-Learning and Assessment Platform | Codemunity is an innovative Python e-learning and assessment platform. It strengthens students’ programming, problem-solving, and self-learning skills while equipping teachers with efficient tools to deliver programming instruction. | Hong Kong Young Women’s Christian Association (HKYWCA) | video |
Special Education Needs (SEN) | ||||
| RainbowSky | 2021/0461 Using Big Data to “Teach precisely, Learn efficiently” to further Develop One-stop Learning Management System and e-Learning resources to cater for different learning needs | RainbowSky, an innovative one-stop e-learning platform specifically designed for students with special educational needs. Key technological innovations include a big data analytics dashboard, interactive gamified English learning modules for dyslexia, and cloud-based collaborative tools. | Sam Shui Natives Association School Fund Limited | video |
| DPQ Learning Platform | 2021/1041 Digital Physical Quotient and Learning Platform | DPQ Learning Platform supports the growth of children aged 3 to 8 through gamified training and early assessment. The platform integrates gross motor, fine motor, and cognitive development, offering parents, educators, and caregivers comprehensive tools to promote early childhood development. | Department of Rehabilitation Sciences, The Hong Kong Polytechnic University | video |
Humanities Education | ||||
| Art-History | 2021/0257 E-Learning Platform of Chinese Art History and 3D Painting | Art-History offers five 3D models of Chinese ancient paintings that you can rotate freely. It supports the updated Chinese history curriculum with creative teaching resources, helping students learn about the features and unique role of Chinese ancient paintings compared to European classical art in world art history. | Department of History, Hong Kong Baptist University | video |
| Geography E-learning Package about Climate Change, Version 2.0 | 2021/1030 Geography E - Learning Package about Climate Change, Version 2.0 | “Geography E-learning Package about Climate Change, Version 2.0” is designed with the core mission of “Clarifying Climate Myths and Promoting Actionable Knowledge”. This comprehensive resource not only features optimized data content and enriched educational resources but also integrates e-learning elements—including the escape game, the digital board game, and a “Microclimate Field Study Data Collection System”—transforming abstract concepts into engaging, interactive experiences. | Ho Koon Nature Education cum Astronomical Centre | video |
e-Learning Platform / Cross-disciplinary Learning | ||||
| EduVenture-AI™ | 2021/1023 EduVenture® Self-directed Learning Resources Programme : General Studies in Primary Education and Secondary Citizenship and Social Development | Take your teaching outside the classroom without the hassle! Fusing AI with GPS technology, EduVenture-AI™ transforms traditional field trips into immersive, self-directed inquiries across humanities, science and language education, while its library of diverse fieldwork templates allows you to create tailored, school-based materials that engage every learner. | Centre for Learning Sciences and Technologies (CLST) , The Chinese University of Hong Kong | video |
| eLEARN 2.0 | 2021/1036 Enhancing Literacy Education with Artificial Reality Neo-platform (eLEARN)2.0 | With eLEARN 2.0 VR modules, students can explore renowned landmarks, immerse themselves in historical and literary scenes, experience a variety of folk customs, and discover knowledge about natural ecology, space, and the human body. They can also engage in interactive learning within everyday English language scenarios. By providing immersive and autonomous experiences, eLEARN 2.0 serves as a valuable supplement that stimulates curiosity and exploration, effectively enhancing students’ motivation for learning. | The Centre for Information Technology in Education (CITE) at the Faculty of Education, The University of Hong Kong | video |
| QDCS | 2021/1069 Use innovative technology to make assessment paper interactive, collect learning data and generate analysis automatically | QDCS (Question Document Conversion System) quickly converts paper based assessments into digital worksheets with one click, enhancing efficiency and accuracy. It is compatible with various LMS platforms, supports auto-marking and AI-assisted grading for open-ended questions, and automatically collects student data to generate analytical reports. | Xianggang Putonghua Yanxishe | video |
| iClass One | 2021/1072 Learning Management System and Knowledge Management with Artificial Intelligence and Big Data | iClass One is an AI- and big data-powered e-learning system offering interactive activities, AI-assisted assessments, AI-assisted teaching resource generation, a collaborative resource library for teachers, and comprehensive student portfolios. Expected outcomes include increased student engagement and streamlined teacher workflows. | Department of Electrical and Electronic Engineering, The University of Hong Kong | video |
| Learning & Teaching Made Easier | 2021/1105 Learning & Teaching Made Easier | “Learning & Teaching Made Easier “ is a Learning Management System focuses on personalized learning, offering AI question recommendations and classroom tools to digitize teaching and support self-paced learning. It helps teachers assign resources smartly and track student progress in real time, improving teaching effectiveness. | Sik Sik Yuen | video |